Its name is UMMO, and is a classical "kill the invaders" game, with some asteroids too.
It has been developed with MESCC, my own version of the Small C compiler, some libraries from SAMARUC, my GUI for the Amstrad PCW, and a game engine called TWO (The World Of) inspired in Greenfoot.
It runs from CP/M.
You can download from my website http://www.floppysoftware.es.
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